SNIPPET : findNextNearestInGroup
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SNIPPET : findNextNearestInGroup
hey Everyone,
Some of you may find this handy :
Some of you may find this handy :
- Code:
function findNextNearestInGroup(groupName, unitName, goalName, minDist, distType, closerThanGoal)
local size, goal_distance, closest_name, closest_distance, member, valid, distance_to_unit, distance_to_goal
--[[
groupName : Name of the group to search through
unitName : Name of unit to find closest group member to
goalName : Name of the entity that is this units goal
minDist : Minimum distance a member and unit/goal
distType = 1 : Ignore members closer than minDist to unitName
distType = 2 : Ignore members closer than minDist to goalName
distType = 3 : Ignore members closer than minDist to unitName or goalName
closerThanGoal : Ignore members that are further than goalName from unitName
--]]
size = OFP:getGroupSize(groupName) - 1
goal_distance = OFP:getDistance(unitName, goalName)
closest_name = ""
closest_distance = 123456789
for i=0, size do
member = OFP:getGroupMember(groupName, i)
valid = false
distance_to_unit = OFP:getDistance(unitName, member)
distance_to_goal = OFP:getDistance(goalName, member)
if closerThanGoal == true then
if distance_to_goal <= goal_distance then
valid = true
end
else
if distType == 1 then
if distance_to_unit > minDist then
valid = true
end
end
if distType == 2 then
if distance_to_goal > minDist then
valid = true
end
end
if distType == 3 then
if distance_to_goal > minDist and distance_to_unit > minDist then
valid = true
end
end
end
if valid == true then
if distance_to_unit < closest_distance then
closest_name = member
closest_distance = distance_to_unit
end
end
end
return closest_name
end
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: OFDR EDITING
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