[Request]Minimod Hold Command

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[Request]Minimod Hold Command Empty [Request]Minimod Hold Command

Post by p3nnyw1s3 on Fri 02 Aug 2013, 13:07

I used to experiment with a hold release function.
But after all these years i cant remember where i found it all.
Yes i could go about researching, so im lazy. =P
My request is simply; anyone know this old minimod?
Quick command menu, hold/release instead of toggle.

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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by TheGeneral on Fri 02 Aug 2013, 17:51

I think I have seen this somewhere too! Don't know how to use it though??


tvig0r0us wrote:Thanks to everyone that has supported and stuck with OFDR along the way. It is a great game and is largely under appreciated, but those of us that love it are happy to have others to enjoy it with.

tvig


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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by TheGeneral on Fri 02 Aug 2013, 17:55

found it!

Mini Mod Hold Command

See if that works??

edit! doesn't work! FUUUUUUUUUUUUCK!

I'll get a hold of Temp though and ask him for it.


tvig0r0us wrote:Thanks to everyone that has supported and stuck with OFDR along the way. It is a great game and is largely under appreciated, but those of us that love it are happy to have others to enjoy it with.

tvig


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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by p3nnyw1s3 on Fri 02 Aug 2013, 18:10

Finally filebeam is working for me...
Thanks this is what i was looking for!

*EDIT*
Just remembered this only works with v1.0

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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by Regg on Sat 03 Aug 2013, 00:19

Use an Xbox360 controller! Razz

Hold RB to bring up the command menu, and release whenever you're done. Wish I knew how to adapt this to the keyboard for you...
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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by Regg on Sat 03 Aug 2013, 00:30

I got it figured out for everyone! Templar forgot to close his comment in the XML. The contents of "command.xml" should be as follows...

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ActionMap>

  <!-- win -->
<!-- This action map contains mappings by device. The code will build a player action map with alternates from it. -->
<!-- This is to deal with the variety of devices on win platform. -->

<!---->
<!-- Keyboard -->
<!---->

 <Action actionName = "CommandMode" >
    <Axis axisName = "win_key_capsLock" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
 </Action>

 <Action actionName = "QuickComToggle" >
    <Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
 </Action>
 
 <!-- added by Templar GFX  this allows you to hold a key to bring up the command radial. to change the key, this must be edited manually -->
 <Action actionName = "QuickComHeld" >
    <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
 </Action>

 <Action actionName = "QuickComDisable" >
    <Axis axisName = "win_key_lMenu" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
 </Action>
 
 <Action actionName = "OffboardSupp" >
    <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
 </Action>
 
<!---->
<!-- win_xinput -->
<!---->
<Action actionName = "Offboard Forward" >
    <Axis axisName = "win_con_xi_analogLeftStickY" deviceName = "win_xinput" baseCalibration = "biDirectionalLower"  deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Backward" >
    <Axis axisName = "win_con_xi_analogLeftStickY" deviceName = "win_xinput" baseCalibration = "biDirectionalUpper"  deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Left" >
    <Axis axisName = "win_con_xi_analogLeftStickX" deviceName = "win_xinput" baseCalibration = "biDirectionalLower"  deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Right" >
    <Axis axisName = "win_con_xi_analogLeftStickX" deviceName = "win_xinput" baseCalibration = "biDirectionalUpper"  deadZone = "0.3" saturation = "0.9"/>
</Action>


<Action actionName = "QuickComHeld" >
    <Axis axisName = "win_con_xi_buttonRightShoulder" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive"  />
</Action>

<Action actionName = "Next Unit" >
    <Axis axisName = "win_con_xi_buttonRightTrigger" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>

<Action actionName = "Prev Unit" >
    <Axis axisName = "win_con_xi_buttonLeftTrigger" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>

<Action actionName = "MapCmdStateOn" >
    <Axis axisName = "win_con_xi_buttonA" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>

<Action actionName = "MapCmdStateOff" >
    <Axis axisName = "win_con_xi_buttonB" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
 
 <Action actionName = "OffboardSupp" >
    <Axis axisName = "win_con_xi_buttonY" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
 </Action>
 
</ActionMap>
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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by Regg on Sat 03 Aug 2013, 02:18

p3nnyw1s3 wrote:Just remembered this only works with v1.0
Make sure you're using the mod-enabled v1.02 that MDog mentioned. You can find it in this thread, OFDR Patches. Hopefully the download link is working (works for me).
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[Request]Minimod Hold Command Empty Re: [Request]Minimod Hold Command

Post by p3nnyw1s3 on Sat 03 Aug 2013, 16:11

Ok, i figured since it didnt work it was because i was using the mode enabled v1.02.
Good thing its working atleast...

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