Improved EntityDatabase

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Improved EntityDatabase - Page 2 Empty Re: Improved EntityDatabase

Post by TheGeneral on Sun 14 Apr 2013, 20:44

Right! Everyone calm Down alittle please! I can see tempers raising due to confusion and insessant "bugging" about editing here.

First off! I said a while back that there is a DB available to be used for a specific module. That DB was created by Tjdagger and was an altered version of the improved DB aswell as a few others. The said DB will help you use the mortar module when you use the EDX for editing missions.

It has never been said that there is a specific DB you need to use for the EDx at all. I stated categorically that if you wanted to use the mortar module then you would need to use that specific DB.

That was one main reason why I mentioned about us creating a unified DB so people didn't have to swap them out all the time just to use that one module.

Omar! YOU'VE BEEN PM'D! I suggest you read and take heed of my advice!


tvig0r0us wrote:Thanks to everyone that has supported and stuck with OFDR along the way. It is a great game and is largely under appreciated, but those of us that love it are happy to have others to enjoy it with.

tvig


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Improved EntityDatabase - Page 2 Empty Re: Improved EntityDatabase

Post by Gnoblar on Wed 17 Apr 2013, 09:53

Links are broken in OP.

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Improved EntityDatabase - Page 2 Empty Re: Improved EntityDatabase

Post by ddeo on Wed 17 Apr 2013, 19:39

Gnoblar wrote:Links are broken in OP.
If You're talking about vfx.xml then just right click on the link and select "save as". Rest is opening fine for me. Cheers!

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Post by Gnoblar on Thu 18 Apr 2013, 02:01

ddeo wrote:
Gnoblar wrote:Links are broken in OP.
If You're talking about vfx.xml then just right click on the link and select "save as". Rest is opening fine for me. Cheers!


That seemed to work. Smile

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Improved EntityDatabase - Page 2 Empty Re: Improved EntityDatabase

Post by ddeo on Mon 10 Jul 2017, 10:24

Reuploaded to moddb

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