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Problem entityset

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Problem entityset  Empty Problem entityset

Post by juank.zero Mon 14 Oct 2013, 02:59

hello,
I'm solving problems Zero_terrano mission.
I have one final enemy unit does not appear.

I have reviewed all code and no problems!.
the EntitySet has only 29 units.

Use this caught activate: enemy4Spawn = OFP: activateEntitySet ("enemy4");
and I care for all previous off to avoid overloading the game.

Any idea

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hola, 
estoy solucionando problemas de la mision Zero_terrano. 
tengo una unidad enemiga final que no aparece. 

he revisado todo el codigo y no hay problemas!. 
la entityset tiene solo 29 unidades. 

uso este cogido para activarlo: enemy4Spawn = OFP:activateEntitySet("enemy4");
y me preocupo de desactivar todos los anteriores para no sobrecargar el juego. 

Alguna idea? .

juank.zero

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Post by tjdagger Mon 14 Oct 2013, 03:46

post your code.

tjdagger
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Post by ThePhantomMenace Mon 14 Oct 2013, 06:14

Is it only one unit or the entire set that's not spawning?  You might need to check and make sure all units belong to the entity set you're trying to spawn.  Like TJ says, post your code Smile

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Post by juank.zero Thu 17 Oct 2013, 16:58

ok, all sorted, turn two while EntitySet which caused an increase in AI in the game.

not like to overlook one of the basic rules.

greetings.

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ok, todo solucionado, active dos entityset al mismo tiempo lo que provocaba un aumento de IA en el juego.

no se como pase por alto una de las reglas basicas. 

saludos.

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