Problem entityset

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Post by juank.zero on Mon 14 Oct 2013, 02:59

hello,
I'm solving problems Zero_terrano mission.
I have one final enemy unit does not appear.

I have reviewed all code and no problems!.
the EntitySet has only 29 units.

Use this caught activate: enemy4Spawn = OFP: activateEntitySet ("enemy4");
and I care for all previous off to avoid overloading the game.

Any idea

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hola, 
estoy solucionando problemas de la mision Zero_terrano. 
tengo una unidad enemiga final que no aparece. 

he revisado todo el codigo y no hay problemas!. 
la entityset tiene solo 29 unidades. 

uso este cogido para activarlo: enemy4Spawn = OFP:activateEntitySet("enemy4");
y me preocupo de desactivar todos los anteriores para no sobrecargar el juego. 

Alguna idea? .

juank.zero

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Problem entityset  Empty Re: Problem entityset

Post by tjdagger on Mon 14 Oct 2013, 03:46

post your code.


Problem entityset  8adb54ef2dbe24a4ccf87626e12261e7

tjdagger
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Post by ThePhantomMenace on Mon 14 Oct 2013, 06:14

Is it only one unit or the entire set that's not spawning?  You might need to check and make sure all units belong to the entity set you're trying to spawn.  Like TJ says, post your code Smile

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Post by juank.zero on Thu 17 Oct 2013, 16:58

ok, all sorted, turn two while EntitySet which caused an increase in AI in the game.

not like to overlook one of the basic rules.

greetings.

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ok, todo solucionado, active dos entityset al mismo tiempo lo que provocaba un aumento de IA en el juego.

no se como pase por alto una de las reglas basicas. 

saludos.

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