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Post by runerback on Sun 29 Jun 2014, 10:11

http://v.youku.com/v_show/id_XNzMyOTUwNDU2.html

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Post by runerback on Sun 29 Jun 2014, 11:39

if you can't watch this video, I'll try to upload it to the YouTube.

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Post by tvig0r0us on Mon 30 Jun 2014, 05:56

runerback,

I have removed all of the other video threads that you have started in this section of the forum and renamed this one for you to repost your videos in a single thread. I was ablel to view them and was very interested, but I would like you to keep them organized in this thread so as not to clutter the forum. Thank you.

tvig0r0us


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Post by runerback on Mon 30 Jun 2014, 07:02

oh, sorry...
I'm new here and I didn't know this before.

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Post by runerback on Mon 30 Jun 2014, 07:14

1. Opening animation of the helicopter rescue mission:
   http://v.youku.com/v_show/id_XNzMwMTIzODgw.html
2.OFDR no clip mode:
  http://v.youku.com/v_show/id_XNzI4ODg5NTQ4.html
3.Attack of three kilometers away:
  http://v.youku.com/v_show/id_XNzMwMDQxNDU2.html
4.Teleport and "elevator":
  http://v.youku.com/v_show/id_XNzMyMTIwOTY4.html
5.True or false plane:
  http://v.youku.com/v_show/id_XNzMyOTQ5OTY4.html
6.Rocket:
  http://v.youku.com/v_show/id_XNzMyOTU2NzQw.html
7.Moving fire:
  http://v.youku.com/v_show/id_XNzMyOTUwNDU2.html

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Post by runerback on Mon 30 Jun 2014, 07:17

All of them operate in a similar manner:

  editor and autoHotKey, Smile

  except the first one, of which route is calculated.

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Post by tvig0r0us on Mon 30 Jun 2014, 18:56

runerback wrote:oh, sorry...
I'm new here and I didn't know this before.

It's all good. Thank you for reposting them here!  Did you make these with the EDX??

Also, would you care to share your .mssn files so we can see the methods you are using?? If some of them can be used in the EDX they could make a great addition.


Cheers Very Happy


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Post by runerback on Tue 01 Jul 2014, 05:14

Single Jumper


Last edited by runerback on Thu 11 Sep 2014, 09:39; edited 2 times in total

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Post by runerback on Tue 01 Jul 2014, 05:59

How to delete the message I post... ...


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Post by runerback on Tue 01 Jul 2014, 06:13

SAM Launcher
Just Imitation...


Last edited by runerback on Thu 11 Sep 2014, 09:46; edited 3 times in total

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Post by runerback on Tue 01 Jul 2014, 06:32

Through Walls


Last edited by runerback on Thu 11 Sep 2014, 09:47; edited 2 times in total

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Post by runerback on Tue 01 Jul 2014, 08:57

Entertainment...


Last edited by runerback on Thu 11 Sep 2014, 09:49; edited 2 times in total

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Post by tvig0r0us on Tue 01 Jul 2014, 15:00

Very nicely done. I wanted to let you know that this is similar to the work that has already been done in the EDX. You can find more information about that in in this thread http://operationflashpoint.forummotion.com/t201-the-editor-expansion-kit
You appear to have the coding knowledge to be able to contribute to the further development of modules or the EDX itself. Check it out and let me know what you think. The camera module operates in very similar fashion to your moving camera but with the added ability to plot camera paths for cinematic shots.

Very nice work on your stuff here.

Cheers Very Happy


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Post by runerback on Thu 11 Sep 2014, 11:01

I think I found the way to teleport primary player and AI too, like function "OFP:teleport()".

Watch Here

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Post by tvig0r0us on Thu 11 Sep 2014, 11:37

That's great.... are you going to tell us how you did it??

EDIT-
Alright, I partly figured out how you did it, but my version of it is not that smooth. Please share your code for this as it is a pretty major breakthrough... we've been trying to figure out how to get it to work for a long time.

Very nicely done!


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Post by runerback on Sun 14 Sep 2014, 13:04

Put a vehicle and a soldier on the map, change control mode to player and mount the vehiche, then put that vehicle to another entityset.

Runerback's videos Car10

Wherever and whenever this vehicle has been spawed, the player will mount it. So, when I spawned the vehicle then despawn it, player will change his place.

The problem of this way is, the direction of player never changed after teleport, and cannot move player into buildings. If player mount another vehicle before despawed the vehicle which teleported player, it will make a BUG: Player stand "in" vehicle and can't do anything.

Maybe you will find the way to improve it. Smile


Here is a video which I use this way to "pass through" a wall.
Through The Wall

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Post by runerback on Sun 14 Sep 2014, 13:16

I find the way to change fmod of official. So I try to change the sound of dpv.

It's not as good as I thought...

I drive the car which I change the sound and power and travelled the length of the island.
Forget me, I don't upload them to YouTube.

Part One
Part Two
Part Three

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