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Mission editor help

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Mission editor help Empty Mission editor help

Post by Gtsmash Sat 02 Mar 2013, 10:58

Is it possible to import a finished mission file into the editor? My main reason is cause I deleted all my mission editor saved missions by mistake and all I have left of them are the finished exported files.
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Post by TheGeneral Sat 02 Mar 2013, 11:28

ooooooooh that's not good! and I thought I was bad at deleting things. I once deleted 4000 songs becoz of itunes to free up space on my pc. LOL!

Anyway, I think there is a way to do it, because someone has managed to do the vanilla campaign I think, so it could be possible to do. I know that doesn't answer your question but if it can be done hang tight and someone can help you out with it.
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Post by JurekCello78 Sat 02 Mar 2013, 11:41

IF I remember well, DROPP system was able to re-export once exported mssn files back into Mission Editor, BUT...... that's all i can remember about that application/program/tool when it was created back in "old" CM Forum and I'm not 100% sure if it's correct....Smile

Cheers
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Post by Gtsmash Sat 02 Mar 2013, 11:58

So the only chance I had of recovering them was on the old forums..... well thats great thanks codemasters Razz Well I dont need them ugently so I'll just wait and see if anyone still has the DROOP application and if they could send it to me Very Happy
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Post by John J. Stevens Sat 02 Mar 2013, 12:13

IF you are lucky there are copies in your TEMP/TMP directory all date coded - look there first!
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Post by TheGeneral Sat 02 Mar 2013, 12:30

Gtsmash wrote:So the only chance I had of recovering them was on the old forums..... well thats great thanks codemasters Razz Well I dont need them ugently so I'll just wait and see if anyone still has the DROOP application and if they could send it to me Very Happy

You can get the DROOP app fro the userr creatd missions thread. The complete mission thread and DR content that NFMZ1 compiled has all the things we have to do date that were released from the community.
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Post by John J. Stevens Sat 02 Mar 2013, 12:48

I think he is looking for LUA/MSSN files - the decompiler might work but the easier approach might be the EDITOR saves versions of the LUA and MSSNs in the TEMP/TMP directory
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Post by Gtsmash Sun 03 Mar 2013, 12:04

Mdog wrote:
Gtsmash wrote:So the only chance I had of recovering them was on the old forums..... well thats great thanks codemasters Razz Well I dont need them ugently so I'll just wait and see if anyone still has the DROOP application and if they could send it to me Very Happy

You can get the DROOP app fro the userr creatd missions thread. The complete mission thread and DR content that NFMZ1 compiled has all the things we have to do date that were released from the community.

Sorry if this is just be being blind but I cant find the DROOP APP on the list which NFMZ1 made
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Post by TheGeneral Sun 03 Mar 2013, 12:31

sorry my bad! I thought I'd seen it in there. I can't remember where I saw it. But thats irrelevant now, did a google search for it and found it for you!

http://www.suderman.com/OFPDR/DROPP/

Have you looked at the Edx aswell for your mission editing exploits, it works very much the same way. I never used DROPP because I couldn't understnad the format of things I had to do. The EDx is very verstatile and doesn't involve alot of code to make a mission?
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Post by John J. Stevens Sun 03 Mar 2013, 13:11

I second the EDx approach - it effectively is a super (duper) modified version of Haywoods modules only without the interface that combines it (which was the DROOP twist).

Like Mdog mentioned, rewiring it for your mission may a bit more tedious without the depth of functions that EDx already provides
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Post by HomerPepsi Sun 03 Mar 2013, 19:01

I have the reMSSN tool that allows you to decompile a compiled mission and retrieve the mssn. Ill post a link ASAP.

Maybe this could be an added feature to EDx? Some way to reverse engineer a compiled mission?
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Post by John J. Stevens Sun 03 Mar 2013, 19:11

Decompiling is a completely different beasty - effectively EDx is used BEFORE compilation as it become compiled in the final file kind of like the Entity Database.

I thought the decompiler at best gave you something like a LUA file not an MSSN file which would provide entity and placement.

Either case good luck and keep us posted
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Post by HomerPepsi Sun 03 Mar 2013, 19:16

Remission 1.3

Read the readme, should be straight forward.
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Post by Gtsmash Sun 03 Mar 2013, 21:38

Thanks for all the help guys, I've sorted it out using the Remission App Smile
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Post by HomerPepsi Mon 04 Mar 2013, 04:26

Gtsmash wrote:Thanks for all the help guys, I've sorted it out using the Remission App Smile

Good to hear! Cool
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