[Request]Minimod Hold Command
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[Request]Minimod Hold Command
I used to experiment with a hold release function.
But after all these years i cant remember where i found it all.
Yes i could go about researching, so im lazy. =P
My request is simply; anyone know this old minimod?
Quick command menu, hold/release instead of toggle.
But after all these years i cant remember where i found it all.
Yes i could go about researching, so im lazy. =P
My request is simply; anyone know this old minimod?
Quick command menu, hold/release instead of toggle.
p3nnyw1s3- Points : 40
Reputation : 1
Join date : 2013-07-31
Re: [Request]Minimod Hold Command
I think I have seen this somewhere too! Don't know how to use it though??
Re: [Request]Minimod Hold Command
found it!
Mini Mod Hold Command
See if that works??
edit! doesn't work! FUUUUUUUUUUUUCK!
I'll get a hold of Temp though and ask him for it.
Mini Mod Hold Command
See if that works??
edit! doesn't work! FUUUUUUUUUUUUCK!
I'll get a hold of Temp though and ask him for it.
Re: [Request]Minimod Hold Command
Finally filebeam is working for me...
Thanks this is what i was looking for!
*EDIT*
Just remembered this only works with v1.0
Thanks this is what i was looking for!
*EDIT*
Just remembered this only works with v1.0
p3nnyw1s3- Points : 40
Reputation : 1
Join date : 2013-07-31
Re: [Request]Minimod Hold Command
Use an Xbox360 controller! 
Hold RB to bring up the command menu, and release whenever you're done. Wish I knew how to adapt this to the keyboard for you...

Hold RB to bring up the command menu, and release whenever you're done. Wish I knew how to adapt this to the keyboard for you...
Regg- Veteran
- Points : 143
Reputation : 10
Join date : 2013-02-22
Re: [Request]Minimod Hold Command
I got it figured out for everyone! Templar forgot to close his comment in the XML. The contents of "command.xml" should be as follows...
- Code:
<?xml version="1.0" encoding="utf-8" ?>
<ActionMap>
<!-- win -->
<!-- This action map contains mappings by device. The code will build a player action map with alternates from it. -->
<!-- This is to deal with the variety of devices on win platform. -->
<!---->
<!-- Keyboard -->
<!---->
<Action actionName = "CommandMode" >
<Axis axisName = "win_key_capsLock" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "QuickComToggle" >
<Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!-- added by Templar GFX this allows you to hold a key to bring up the command radial. to change the key, this must be edited manually -->
<Action actionName = "QuickComHeld" >
<Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "QuickComDisable" >
<Axis axisName = "win_key_lMenu" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "OffboardSupp" >
<Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
</Action>
<!---->
<!-- win_xinput -->
<!---->
<Action actionName = "Offboard Forward" >
<Axis axisName = "win_con_xi_analogLeftStickY" deviceName = "win_xinput" baseCalibration = "biDirectionalLower" deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Backward" >
<Axis axisName = "win_con_xi_analogLeftStickY" deviceName = "win_xinput" baseCalibration = "biDirectionalUpper" deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Left" >
<Axis axisName = "win_con_xi_analogLeftStickX" deviceName = "win_xinput" baseCalibration = "biDirectionalLower" deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "Offboard Right" >
<Axis axisName = "win_con_xi_analogLeftStickX" deviceName = "win_xinput" baseCalibration = "biDirectionalUpper" deadZone = "0.3" saturation = "0.9"/>
</Action>
<Action actionName = "QuickComHeld" >
<Axis axisName = "win_con_xi_buttonRightShoulder" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Next Unit" >
<Axis axisName = "win_con_xi_buttonRightTrigger" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "Prev Unit" >
<Axis axisName = "win_con_xi_buttonLeftTrigger" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "MapCmdStateOn" >
<Axis axisName = "win_con_xi_buttonA" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "MapCmdStateOff" >
<Axis axisName = "win_con_xi_buttonB" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
<Action actionName = "OffboardSupp" >
<Axis axisName = "win_con_xi_buttonY" deviceName = "win_xinput" baseCalibration = "uniDirectionalPositive" />
</Action>
</ActionMap>
Regg- Veteran
- Points : 143
Reputation : 10
Join date : 2013-02-22
Re: [Request]Minimod Hold Command
Make sure you're using the mod-enabled v1.02 that MDog mentioned. You can find it in this thread, OFDR Patches. Hopefully the download link is working (works for me).p3nnyw1s3 wrote:Just remembered this only works with v1.0
Regg- Veteran
- Points : 143
Reputation : 10
Join date : 2013-02-22
Re: [Request]Minimod Hold Command
Ok, i figured since it didnt work it was because i was using the mode enabled v1.02.
Good thing its working atleast...
Good thing its working atleast...
p3nnyw1s3- Points : 40
Reputation : 1
Join date : 2013-07-31

» Island War 2017 - Ultimate Artificial Warfare
» Orders & Command Guide
» VAC -- Voice activated command Mod usable with DR.
» How does the command setAiInaccuracy (OFF, NORMAL, FORCED) work?
» Orders & Command Guide
» VAC -- Voice activated command Mod usable with DR.
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