TemplarGFX Mods
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John J. Stevens
HomerPepsi
nfmz1
tjdagger
The_Goatsenator
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: TECH SUPPORT
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Re: TemplarGFX Mods
ok will try and test it out and Tjdagger if you see this post could you lend me some ideas please thanks
gtaekwondo33- Location : United States
Points : 82
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Join date : 2013-02-09
Age : 45
Re: TemplarGFX Mods
Those settings you are playing with there work like this :
each unit has a morale level, this decides on how they act, high morale means they will attack and be offensive, low morale will lead them to seek cover, defend and fall back.
Every Second, there are modifyers added to a units current morale. these two values you have above are two of those modifiers.
for example, incover_mod will add 2 points to the units morale for every second that it is in cover. and Pinned with subract 10 from morale every second the unit is pinned by fire.
There are also settings (cant remember off the top of my head what they are in the file as I have not looked for months) that set the min and max morale levels a unit can achieve.
Ask anything and I will answer
each unit has a morale level, this decides on how they act, high morale means they will attack and be offensive, low morale will lead them to seek cover, defend and fall back.
Every Second, there are modifyers added to a units current morale. these two values you have above are two of those modifiers.
for example, incover_mod will add 2 points to the units morale for every second that it is in cover. and Pinned with subract 10 from morale every second the unit is pinned by fire.
There are also settings (cant remember off the top of my head what they are in the file as I have not looked for months) that set the min and max morale levels a unit can achieve.
Ask anything and I will answer
TemplarGFX- Veteran
- Points : 159
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Join date : 2013-02-20
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: TECH SUPPORT
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