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herby1
GaL4cT1c
Palyarmerc
nfmz1
oANIMUSo
tjdagger
Regg
TheGeneral
John J. Stevens
HomerPepsi
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Post by dewi316 Thu 09 May 2013, 13:07

oANIMUSo wrote:Exellent job dewi! Bout time somebody did it. Glad it wasnt me Laughing Tell us how long that took you.
Thanks man, this is the best part of 5 days work, I've lit up 97% of the games buildings.
I've left one or two buildings in each village not lit for contrast, adds to the realism too I think!
I've made this so anyone making missions can use this as a starting block, all that's in there is lights in buildings and fires in grates, nothing game changing.
As soon as TJ Dagger is online I'll post him the script and he can check it, bag it up and post in the forum as a module, hope you all like it!
Hope to see some missions using this soon cheers dewi
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Post by nepgeargo Thu 09 May 2013, 13:13

dewi316 wrote:
oANIMUSo wrote:Exellent job dewi! Bout time somebody did it. Glad it wasnt me Laughing Tell us how long that took you.
Thanks man, this is the best part of 5 days work, I've lit up 97% of the games buildings.
I've left one or two buildings in each village not lit for contrast, adds to the realism too I think!
I've made this so anyone making missions can use this as a starting block, all that's in there is lights in buildings and fires in grates, nothing game changing.
As soon as TJ Dagger is online I'll post him the script and he can check it, bag it up and post in the forum as a module, hope you all like it!
Hope to see some missions using this soon cheers dewi

that is really cool and thanks! about bagging the lights in a module, if you can make sure that there is no mistakes you can do it simply by selecting the icons (FX, scripts, everything) on the map view, and then click File -> Makers collection -> Save from selection. Hope that helps! ;D
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Post by Regg Thu 09 May 2013, 17:55

Great work dewi!!
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Post by TheGeneral Thu 09 May 2013, 18:05

OmarTheBattlePizza wrote:
and then click File -> Makers collection -> Save from selection. Hope that helps! ;D
Rolling Eyes

this is wrong! If you want to keep it all in the correct sets for a module, you need to do it via the explorer view or else everything will end up in startup.

BTW, Well done mate! you've really gone all out on the lighting idea. Good to see that you are grasping the module. practice makes perfect!

You seen the video yet! tongue lol!
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Post by John J. Stevens Thu 09 May 2013, 23:01

yes, this looks really cool - as for others talking about retrofitting older missions - only possible with a recompile with this added.
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Post by dewi316 Thu 09 May 2013, 23:31

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Post by dewi316 Thu 09 May 2013, 23:31

POWER UP...... - Page 2 Bandic36
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Post by dewi316 Thu 09 May 2013, 23:35

Should be on the forum in a day or so..ArrowVery Happy
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Post by dewi316 Wed 15 May 2013, 23:32

Updated
link is in the first post.
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Post by Palyarmerc Thu 16 May 2013, 00:27

Awesome addition. Quite a few hours of work for you too I'd imagine. Much appreciated this end.
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Post by TheGeneral Thu 16 May 2013, 16:27

I'm happy for Dewi to have this out as his first release. Not sure whether it's because it is the first thing he has manged to release (albeit a damn good release) or because it may let me get to bed earlier now instead of the constant screen share.

(I'm joking mate!)

Well done!

Though it may look like it took a while for him to build, this only took the best part of three days I think in total. Dewi is totally new to pc gaming and has come on loads with the help I have given him over Skype so he deserves lots of credit for this mod to go into your DR missions.

Guys when you download this you can use the mssn template to start of your missions and then use "Save as" so that you have a seperate file and the original template that Dewi released.

cheers cheers
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Post by Regg Thu 16 May 2013, 21:35

If you change the file properties to 'read-only' this should prevent any accidental over-writes of dewi's template.

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Post by dewi316 Fri 17 May 2013, 13:27

First off, thanks too Mdog, TJDagger, oANIMUSo,
cheerscheerscheers
all off which without there help this download would not exist.

Ok with this mod you get the lights in buildings, these have been buried deeper, as I think with the first release the lights were too bright.
Also you get the fires in the grates inside the huts and houses.
You now also get smoke from chimney pots.
The DOWNLOAD link is in the first post.
Thanks again dewi
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Post by GaL4cT1c Tue 21 May 2013, 13:06

Hello dewi! Great job mate.


Have a nice day

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Post by herby1 Wed 22 May 2013, 21:08

Where do we put the file that we download ?

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Post by TheGeneral Wed 22 May 2013, 22:12

This is not a mission, just so you are aware. It is a pre-made set of particle fx to make the buildings light up. The file is an mssn file that you would need to export from the Mission Editor either on its own or as part of a complete mission you have created.

here is the path anyway.

Codemasters/Dragon Rising/Mission Editor/Help/Missions

once it is in the missions folder you can create other folders if using the EDX for this file may I suggest you create an EDx folder and place it in there. Otherwise just in Missions is fine.

Using Mssn files requires you to play in the editor, mess around with file paths and adjust things for your missions you are creating. They are not importable to premade missions for a heap of Run and Gun missions made in france!
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Post by dewi316 Tue 09 Jul 2013, 21:56

just a short vid so you can see what this mod looks like in action. Hope some mission makers use this as I think it looks pretty cool:P
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Post by juank.zero Sun 22 Sep 2013, 14:10

thanks for the mod, very good idea.

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Post by JonZom Mon 23 Sep 2013, 04:49

Those screen shots look excellent. Do you know if it will affect my other particles mod that I use by Templar GFX for bigger explosions? Good Job.

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Post by Regg Fri 11 Oct 2013, 23:24

This shouldn't conflict with the bigger explosions mod. From what I can tell, that mod associates different particle effects with various events. Dewi's "mod" is just a matter of placing particle effects around the map. Great effect though!
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Post by JurekCello78 Sat 26 Oct 2013, 10:38

Hi dewi, great mod cheers !  I couldn't resist and made few screenies of some known places usually unlit during nights Wink.
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Post by tvig0r0us Sat 26 Oct 2013, 14:23

Nice screens!  Is that the copy of v2.6 I let leak out a while back??  I really need to get on the ball and get a new version official.  It won't take me long to get the new Power Up version into modular form.  Super nice work Dewi!

Cheers Very Happy
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Post by JurekCello78 Sat 26 Oct 2013, 14:36

Yep, these are the ones Smile, I hoped it wouldn't be anything like WikiLeaks Wink . Anyway there is just last, very enjoyable bit dewi left for us in that Mod. If you walk a bit around of some electricity poles you will notice small thing happening:
  
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Post by tvig0r0us Sat 26 Oct 2013, 14:44

I know. There are a lot of nice immersion enhancing touches in there. It is outstanding work.  Lol wiki leaks. Come on Julian :p
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Post by dewi316 Sat 26 Oct 2013, 19:40

Thanks very high praise indeed I'm humbled, as one or two of you are aware there is a new version of the lights mod hopefully going to be released very soon.
This new version has the lights turned down a lot as the first version I think the buildings looked a little bit nuclear to say the least. This new version has some new touches and hopefully a few surprises for you all.
You could say it's got more byte Laughing 

              hopefully release wont be long
                                                         cheers   dewi
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