Lower Grass / Terrain Mod
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TheGeneral
Regg
John J. Stevens
Palyarmerc
8 posters
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Lower Grass / Terrain Mod
I did find a post that suggested you could 'turn the grass off'.
Did it all the time in Arma and Delta Force. Didn't want to do it with this game, it ruins the 'look'. But needs must.
Anyone have the solution?
I did see a post somewhere (and quickly lost it) about modifying in the hardware_settings_config.xml - I changed them a bit and have 'less grass', but not total exclusion.
Did it all the time in Arma and Delta Force. Didn't want to do it with this game, it ruins the 'look'. But needs must.
Anyone have the solution?
I did see a post somewhere (and quickly lost it) about modifying
Re: Lower Grass / Terrain Mod
Below is a copy of the post that one of our members TemplarGFX posted a couple of boards ago
Grass getting in your way? remove it!
Alot of people hate the fact that the AI can see through grass while you cant, well now you can remove the grass and even the field
Its actually a simple thing to do, just follow these instructions :
copy the SYSTEM folder from DATA into DATA_WIN
open the hardware_settings_restrictions.xmls file and change the appropriate section to look like this :
then open the config file in My Documents\My Games\OFPDR\hardwaresettings\hardware_settings_con fig.xml
and change the appropriate area to look like this :
there you go, grass is gone! Looks a little crap though.
also, you can go the opposite way and make grass super dense. The problem with this is that it seems the game has a max number of grass entities that game be in the game at any one time, so the more you lower the LOD, the more grass, but closer the grass will stop being drawn.
I find these settings are good for pretty far distance grass
Enjoy
Grass getting in your way? remove it!
Alot of people hate the fact that the AI can see through grass while you cant, well now you can remove the grass and even the field
Its actually a simple thing to do, just follow these instructions :
copy the SYSTEM folder from DATA into DATA_WIN
open the hardware_settings_restrictions.xmls file and change the appropriate section to look like this :
- Code:
<ground_cover>
<restrict_set name="tilesPerLOD" default="24">
<allowed value="8" />
<allowed value="24" />
<allowed value="49" />
<allowed value="81" />
<allowed value="122" />
<allowed value="256" />
</restrict_set>
<restrict_float_range name="lodScale" default="1.0" min="0.1" max="15.0" />
</ground_cover>
then open the config file in My Documents\My Games\OFPDR\hardwaresettings\hardware_settings_con fig.xml
and change the appropriate area to look like this :
- Code:
<coverage tolerance="1.000000" />
<ground_cover lodScale="15.00000" tilesPerLOD="8" />
there you go, grass is gone! Looks a little crap though.
also, you can go the opposite way and make grass super dense. The problem with this is that it seems the game has a max number of grass entities that game be in the game at any one time, so the more you lower the LOD, the more grass, but closer the grass will stop being drawn.
I find these settings are good for pretty far distance grass
- Code:
<coverage tolerance="0.000000" />
<ground_cover lodScale="1.20000" tilesPerLOD="256" />
Enjoy
John J. Stevens- Admin
- Location : WV/PA
Points : 285
Reputation : 22
Join date : 2012-12-19
Re: Lower Grass / Terrain Mod
Damn does that piss me off! Not sure if I'll change my settings, but I'm glad to see this kind of info being posted on the forum!John J. Stevens wrote:Alot of people hate the fact that the AI can see through grass while you cant, well now you can remove the grass and even the field
Cheers
Regg- Veteran
- Points : 143
Reputation : 10
Join date : 2013-02-22
Re: Lower Grass / Terrain Mod
the grass is one of the last and most complex graphic files drawn - they actually look like 2d polys - I imagine the issue was calculating LOS - large bushes and trees have mass which is why you can hide behind
John J. Stevens- Admin
- Location : WV/PA
Points : 285
Reputation : 22
Join date : 2012-12-19
Re: Lower Grass / Terrain Mod
Regg wrote:Damn does that piss me off! Not sure if I'll change my settings, but I'm glad to see this kind of info being posted on the forum!John J. Stevens wrote:Alot of people hate the fact that the AI can see through grass while you cant, well now you can remove the grass and even the field
Cheers
If the stealth module is made, then we will not have to worry about the PLA seeing you before you see them.
Re: Lower Grass / Terrain Mod
John J. Stevens wrote:Below is a copy of the post that one of our members TemplarGFX posted a couple of boards ago
Grass getting in your way? remove it!
Alot of people hate the fact that the AI can see through grass while you cant, well now you can remove the grass and even the field
Its actually a simple thing to do, just follow these instructions :
copy the SYSTEM folder from DATA into DATA_WIN
open the hardware_settings_restrictions.xmls file and change the appropriate section to look like this :
- Code:
then open the config file in My Documents\My Games\OFPDR\hardwaresettings\hardware_settings_con fig.xml
and change the appropriate area to look like this :
- Code:
there you go, grass is gone! Looks a little crap though.
also, you can go the opposite way and make grass super dense. The problem with this is that it seems the game has a max number of grass entities that game be in the game at any one time, so the more you lower the LOD, the more grass, but closer the grass will stop being drawn.
I find these settings are good for pretty far distance grass
- Code:
Enjoy
AFAIK this will only work if you right click on the file after you save your changes and check the read only attribute. Otherwise the game will overwrite it with defaults.
ThePhantomMenace- Points : 31
Reputation : 8
Join date : 2013-05-20
Re: Lower Grass / Terrain Mod
Thanks John ... the modification cuts the grass down to a reasonable size and looks pretty good too.
DecadentUK- Points : 4
Reputation : 2
Join date : 2016-06-10
Re: Lower Grass / Terrain Mod
thanks!
PS: So this place is basically dead?
PS: So this place is basically dead?
amusudan- Points : 1
Reputation : 1
Join date : 2016-06-18
Re: Lower Grass / Terrain Mod
a little, but it is the ONLY place that is maintaining the assets, code and user missions of OFDR - losing the gaming lobby really took the wind out of pickup games.
OFDR does one thing really well, reducing the complexities of loadouts and get you in the game quickly with enough commands that don't drive people nuts.
OFDR does one thing really well, reducing the complexities of loadouts and get you in the game quickly with enough commands that don't drive people nuts.
John J. Stevens- Admin
- Location : WV/PA
Points : 285
Reputation : 22
Join date : 2012-12-19
Re: Lower Grass / Terrain Mod
Just modify a file named "data_win\graphics\ground_cover\ground_cover_types.xml":
Or you can modify the original file for more details.
Download Here
- Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ground_cover>
<type name="meadowmed" />
<type name="woodlandmed" />
<type name="highmed" />
<type name="bushmed" />
<type name="roadside" />
</ground_cover>
Or you can modify the original file for more details.
Download Here
runerback- Location : China
Points : 153
Reputation : 5
Join date : 2014-06-18
Re: Lower Grass / Terrain Mod
@runerback
Hi .. I don't have a 'ground cover' folder so how does it work and what does this actually do?
@anyone
Which command line do you change to make the grass become more dense?
btw, this MilSim is so underrated and overlooked.
Thanks
Hi .. I don't have a 'ground cover' folder so how does it work and what does this actually do?
@anyone
Which command line do you change to make the grass become more dense?
btw, this MilSim is so underrated and overlooked.
Thanks
DecadentUK- Points : 4
Reputation : 2
Join date : 2016-06-10
Re: Lower Grass / Terrain Mod
it's not really a milsim. It's not really got a genre in terms of that I don't think.
I'd say it was more a Tactical shooter. That phrase has been used a lot in the past.
I'd say it was more a Tactical shooter. That phrase has been used a lot in the past.
Re: Lower Grass / Terrain Mod
I guess tactical shooter is a better term.. although I still find single player missions far more enjoyable than Arma 3.
DecadentUK- Points : 4
Reputation : 2
Join date : 2016-06-10
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