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Is it possible to mod Templars AI into Orginale campaign?

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Is it possible to mod Templars AI into Orginale campaign? Empty Is it possible to mod Templars AI into Orginale campaign?

Post by JoeDogs Thu 11 Jul 2013, 20:47

Is it possible to mod Templars AI into Orginale campaign?

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Post by JurekCello78 Thu 11 Jul 2013, 21:23

Hi Joe,

I believe it's fairly enough to put Templar's AI into data_win folder and it will affect whole campaign. Trust me, I've tested it. Sometimes it can ruin gameplay, since Templar's AI spots you from much further away than vanilla AI, making completing secondary objectives like "Stay unnoticed" in night missions, close to impossible.
Also Templar's AI files activate AT gunners to the point where they start shooting from SMAW/Queen Bee, to everyone and everything Laughing .
Cheers
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Post by p3nnyw1s3 Wed 31 Jul 2013, 21:35

When you got Island War, who needs vanilla campaign? Wink

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Post by JurekCello78 Wed 31 Jul 2013, 21:40

It depends if you prefer objective oriented missions or free roaming through the whole island. Wink
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Post by p3nnyw1s3 Wed 31 Jul 2013, 21:46

True, still alot playermade maps are loads better than the vanilla campaign...

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Post by TheGeneral Thu 01 Aug 2013, 14:23

p3nnyw1s3 wrote:True, still alot playermade maps are loads better than the vanilla campaign...

 As you are an old hat with DR and the previous forums, plus releasing missions, take a look at OP Nighthawk, this will make you salivate for what is to come. lol!
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Post by p3nnyw1s3 Thu 01 Aug 2013, 18:07

Will do!  *dribbling*

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Post by JoeDogs Mon 05 Aug 2013, 15:04

jep, the Templar AI working:shock: cheers

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