Ideas for a zombie mod
Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: MISSION EDITING
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Ideas for a zombie mod

I absolutely love this picture! I would like to use for my Zombie mod NFMZ1. But I'm not sure about callig it Skira Undead though. the "undead" are actually infected like the film 28 days later. The infected are plagued with pure rage and have an inssesant appetite for killing, (Not Eating People). My test names for my files are prefixed DRZ at the moment so I know what they are about etc, so I need something that would work with the way the "zombies" are.
I'm really inclined to go with the free roam large island thing aswell. The Infected wouldn't need much coding tbh, I have an idea of what I can do to them to minimise that, much of the coding will work around waht the player/players are doing more than anything.
Ideas so far are:
- My intention is to try and instill abit of fear into the player by making it less is more.
Adding custom sounds.
Not much play will be during the day unless I come up with an idea to make it daylight for a particular reason.
Full 3.30min long cinematic at the start. This will set you up to how things are for you in the game.
A series of Tunnels for you to escape from.
Objectives to help you get around the island instead of just aimlessly wondering about trying to kill as many as you possibly can.
minimal weapons unless you are lucky.
TJ's stealth code will probably be used in it also and I want to use the fact that you can be smelt in one way or another instead of being seen, a.l.a Walking Dead.
So when you think you have gotten away with hiding you better not be out of breath or injured for you to run.
some areas will be more populated than others obviously, towns could/will be dangerous, but the hicks house on the distant hill could need clearing so you have a place to kip and get your head together.
I know there were some ideas that were mentioned in the previous thread of this, but can we bring them back again please? I'm wanting to get working on this soon and I'd love this to be the one thing I release by myself if at al possible and I don't come down with pcbiffeyetis.
Cheers guys!
MD
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
it was just an idea so whatever you call it i am sure we can come up with something for it.
Here's the plain version with no name on it:

Here's the plain version with no name on it:

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nfmz1- Posts: 153
Join date: 2012-12-16
Re: Ideas for a zombie mod
Would DRZ be too like DayZ at all?
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
Kinda but it also would be like DZS which is Dynamic Zombie Sandbox which is another Zombie mission for ArmA 2. It works for me. You could say DayZ is a rip of the book World War Z or WARZ for short. Its an infestation right? What About DRI lol anyways it's upto you. Its your baby.
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nfmz1- Posts: 153
Join date: 2012-12-16
Re: Ideas for a zombie mod
Maybe you could make some areas safe zones during the day lets say and then hostile at night, this could be too catch your breath plan your next move and patch up wounds. As well as ammo crates what about healing packs, inside the ammo crates. What i meen is you run out of syringes and have too look for fresh supplys, these could be marked on the map with a cross maybe.Also the use of vehicles. ie. Desert jeeps much closer too the action with very limited fuel and restrict the speed so the zombies always stay close adds to the scare factor. if you limit the gun quota too 80% pistols found in ammo crates 19% Ak47 1% sniper rifle scoped ultra rare maybe just 2 in number on the whole island. Also a damage model too reflect this ie. Sniper 1 shot = kill, Ak47 3 shots= kill, pistol 4 shot= kill, headshot with any =kill, just a few mad ideas cheers dewi.

dewi316- Posts: 56
Join date: 2012-12-19
Location: swansea
Re: Ideas for a zombie mod
I had an idea the other day that involved the airfield as the only safe area on the island and that was where you can replenish your ammo and things. the rest of the island would be infected.
the premise I may go for is after D-day and Nighthawk, I'm going to continue the work for Project Genesis now that the modules are prety much ready to be used. This will then run into my zombie mod idea once the missions progress over the island, more than likely you would have had a good run around the island first. then when you get to possibly the saltflats, (I have already started something here to kick it off) you are then stuck are the far end of the island needing to make you way back. you have no way of communicating with the rest of the battalion at Raskovo, so you basically have to make you way on foot or however back there. Once there you are tasked with the clean up teams to go back out and clear any areas that are infected.
This is just an idea at the moment, but it's feasble to do. Just means I got my work cut out. lol!
the premise I may go for is after D-day and Nighthawk, I'm going to continue the work for Project Genesis now that the modules are prety much ready to be used. This will then run into my zombie mod idea once the missions progress over the island, more than likely you would have had a good run around the island first. then when you get to possibly the saltflats, (I have already started something here to kick it off) you are then stuck are the far end of the island needing to make you way back. you have no way of communicating with the rest of the battalion at Raskovo, so you basically have to make you way on foot or however back there. Once there you are tasked with the clean up teams to go back out and clear any areas that are infected.
This is just an idea at the moment, but it's feasble to do. Just means I got my work cut out. lol!
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
Last night I was messing with my tunnels set up and I have now managed to get the "zombie" to spawn in and attack me. I also threw in a soundbyte of a groan I found on the net. Works really well too.
I got a few little creases to work out on this then I'll post a video up soon.
I'm pretty chuffed with this new step forward, this spawn issue was holding me back for a while because I can't wait to show you guys this. I actually crapped myself when I was pplaying it last night even if they only have a knife but I have adjusted the damage values so unless you get a headshot everytime you got your work cut out. Plus its pitch black in there.lol!
I got a few little creases to work out on this then I'll post a video up soon.
I'm pretty chuffed with this new step forward, this spawn issue was holding me back for a while because I can't wait to show you guys this. I actually crapped myself when I was pplaying it last night even if they only have a knife but I have adjusted the damage values so unless you get a headshot everytime you got your work cut out. Plus its pitch black in there.lol!
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
woohooo! I have some cool things being built at the moment on this zombie mod.
first of I have managed to build a nice new set of tunnels, thanks to TJ for his activeplaceables mod, and, I am also able to place lit fuel barrels in there too, (which are explodable).
I have also managed to scare the total **** out of dewi the other night with a test of custom zombie soundbyte I made and placed it in the game. If you were able to have seen this you would have been in fits of laughter like I was on screen share with him.
I have also began work on what I have called "megastructures", now this is a little time consuming but things are coming together and as a result I have managed to build a bridge from Skira to Skirinka.
I have soooo many ideas here I don't know where to begin. But I could do with a little help if anyone wants to join in on helping me map out the island.
what I could do with is places that could be used as safe houses, ammo stashes, bunker emplacements, pla hideouts, static vehicles and some particle fx of burning wreckage etc.
If you wanna jump on board and help me out with this I'm all ears and happy to show you the ropes of using the editor if you haven't done it before.
I've also come up with a name for it, but like any writer of a story this could change???
OFP:Decimantion
first of I have managed to build a nice new set of tunnels, thanks to TJ for his activeplaceables mod, and, I am also able to place lit fuel barrels in there too, (which are explodable).
I have also managed to scare the total **** out of dewi the other night with a test of custom zombie soundbyte I made and placed it in the game. If you were able to have seen this you would have been in fits of laughter like I was on screen share with him.
I have also began work on what I have called "megastructures", now this is a little time consuming but things are coming together and as a result I have managed to build a bridge from Skira to Skirinka.
I have soooo many ideas here I don't know where to begin. But I could do with a little help if anyone wants to join in on helping me map out the island.
what I could do with is places that could be used as safe houses, ammo stashes, bunker emplacements, pla hideouts, static vehicles and some particle fx of burning wreckage etc.
If you wanna jump on board and help me out with this I'm all ears and happy to show you the ropes of using the editor if you haven't done it before.
I've also come up with a name for it, but like any writer of a story this could change???
OFP:Decimantion
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
here you go folks, something that you will be seeing in the mod. Please hold ya cards up for the gymnastics halfway through. 
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
I've been thinking about what to do about time of day. I'd like to do a full free roam over a night but it wouldn't feel plausible having the player doing so many things over such a big island in about eight hours of darkness.
Bare in mind the game is much better at night and will spook you more. I could use dawn and dusk but I'd really not use full daytime.
Any ideas of a work around?
Bare in mind the game is much better at night and will spook you more. I could use dawn and dusk but I'd really not use full daytime.
Any ideas of a work around?
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
I give you an 8/10 for the first flip, but only 5/10 for the jumping around at the end 
thats one hell of a bridge you have there!
thats one hell of a bridge you have there!
TemplarGFX- Posts: 45
Join date: 2013-02-20
Re: Ideas for a zombie mod
thanks Temp! I forgot to do my finishing stand at the end so I guess that does mark me down on points! lol!
anyway, is there no one else fancy helping me to prop out the island. All I need is places that have props in it. Like safe houses, towns, ammo caches etc. You don't need to code anything, just place them on the map where you think they would be suitable and save as a marker collection and send that marker file to me.
just pick an area and place stuff, that's it! if I get say three or four of you helping to place stuff I could cut the build time by half I reckon. The prop placement is the biggest job on this.
anyway, is there no one else fancy helping me to prop out the island. All I need is places that have props in it. Like safe houses, towns, ammo caches etc. You don't need to code anything, just place them on the map where you think they would be suitable and save as a marker collection and send that marker file to me.
just pick an area and place stuff, that's it! if I get say three or four of you helping to place stuff I could cut the build time by half I reckon. The prop placement is the biggest job on this.
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
ahem *cough* http://operationflashpoint.forummotion.com/t159-activeplaceables-module#1069 ahem
*cough* any*cough*body
*cough*propplacement*cough* help needed!
*cough* any*cough*body
*cough*propplacement*cough* help needed!
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
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Being British is about driving a German car to an Irish Pub for a Belgian Beer, then on the way home, grabbing an Indian curry or a Turkish Kebab, to sit on a Swedish Sofa, and watch USA shows on a Japanese TV. And most of all being suspicious of anything foreign. Oh and... Only in Britain ..can you get a pizza to your home faster than an ambulance. Only in Britain do banks leave their doors open and chain pens to the counter. Supermarkets make sick people walk to the back of the shop for prescriptions whilst healthy people get their fags at the front. We might be British but by **** we're funny!!!

Re: Ideas for a zombie mod
ok that is sick brother.
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nfmz1- Posts: 153
Join date: 2012-12-16
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: MISSION EDITING
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