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Mission : Island War 2011

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Mission : Island War 2011 Empty Mission : Island War 2011

Post by TemplarGFX Tue 05 Mar 2013, 05:59

ISLAND WAR 2011
BY TEMPLARGFX




Short Intro Video


Some Gameplay


Some More Gameplay


SPECIAL THANKS TO
tvig0r0us, mastrom, VengefulSpirit, Ben_S, Power2ouse
ABOUT

In Island War, you are tasked with the duty of assisting the US forces
as they attempt to capture the island of Skira from the PLA forces.
There are no restrictions, there is no where you cant go and nothing you
cannot do!


INSTALLATION INSTRUCTIONS


ALL of the files should be uncompressed directly into the games
installation folder. The following is a few example locations where the
game could be installed.

C:\Program Files\Codemasters\OF Dragon Rising\
C:\Program Files\Steam\Steamapps\Common\OF Dragon Rising\


http://filebeam.com/9a53dd8e2b7f9d1943f5f8b5d14cc714
This is the main campaign, it includes the intro movie and the mission itself.

Island War 2-0 Manual.zip
The Manual for Island War which contains all the information here, plus a few extra bits!
Consult this document for system requirements!

*link to Ultimate AI to go here*

IN THE GAME

IN GAME MESSAGES

Many times throughout the game will get messages
appear at the bottom of the screen updating you as to what is going on.
As you get near a location, a message will pop up letting you know
which location is nearby, and when you are close enough, who controls
that location. You will also get updates when locations are captured or
lost, and the status of mortar positions and air strikes when you have
access to these. Every few minutes you will also get an update as to
the overall progress of the mission, in the form of a percentage of
control.


HOW TO WIN!

To complete this mission, the US forces must control all 96 locations accross Skira for at least 2.5 minutes.

SAVING AND LOADING

There are two situation in which the game will save
for you. If you are at a location when it is captured by the US
forces, the game will save automatically.

If you are not at a location for up to 5 minutes,
the game will automatically save a checkpoint providing that no enemies
are nearby. If there are enemies near you, the game will wait until you
are clear of enemies before saving.

When you load a from a checkpoint, you will start with temporary invulnerability, this will wear off after a few seconds!

CAPTURING AND CONTROLLING LOCATIONS

To capture a location, any US unit (soldier or
manned vehicle) must move to within 150 meters of the location.
Providing there are no enemies within this distance, the location will
first become neutral, and then you will gain control of it. The entire
process takes around 30 seconds. You do not need to have units at a
location to keep control of it, however the AI will defend locations at
their choosing.


As the game progresses and you move around the
island, locations that are not directly in your area of operation will
still continue to fight each other for control. The more locations in an
area belonging to one side, the better the chance that neighbouring
enemy locations will be captured while you are away. Keep this in mind
when advancing. Capturing a single location surrounded by enemy
locations will not remain under your control for long if you leave!


REINFORCEMENTS

In order for new units to spawn into the game
world, you must control at least one location, and that location cannot
be under attack from enemy units.
US forces will sometimes spawn right infront of you, this can look a little wierd, but it is unavoidable.

Small locations (such as huts and shacks) will only
allow a few reinforcements to spawn. A small shack is easy to capture
from the enemy, but will not have enough units to greatly assist you in
attacking larger locations. Big Towns on the other hand have large
numbers of reinforcements, and once captured will greatly help in
bringing the surrounding area under your control, but they are not
always easy to capture!


VEHICLES

Vehicles will always spawn at locations under the
control of either side. If the location is not controlled by anyone, no
vehicles will spawn there. The type of vehicle that spawns depends on
both the location, and which side currently controls that location.


MORTARS

There are 2 locations on the island which contain
mortar guns, once you capture these locations, the mortars will then
become available to you. Until then, they are available to the PLA
forces!

A mortar location has several restrictions which
you must keep in mind, the first is ammunition. Each mortar location
only has a set number of ammunition avialable, once it runs out, thats
it!

Mortar range is not infinite, they can fire up to around 5km's from there location
Finally it takes time to reload the mortar guns,
when you order a strike, you will have to wait a few minutes before you
can order another one.


AIR STRIKES

In order to call in air strikes, you need to
capture and hold more than one location at the same time. Both Radio
Relay Stations, the Radio Tower itself and the Airport must be under the
control of the US forces for you to use it.

Once you capture these locations, you will then be able to order air strikes.
Unlike Mortars, Air Strikes have unlimited
ammunition, however the Air Strike Jet itself only carries a small
number of missiles at a time. Two Large missiles and one JDAM. Once you
have ordered a strike with all 3 missiles, the Jet will return to refuel
and rearm. This takes time and you will not be able to call in any
more strikes until the Jet is ready.



Island War is without a doubt the largest most complex construction I have ever created. Taking over 8 months, and going through over 30 revisions, Island War is a fantastic example of what Operation Flashpoint Dragon Rising is truly capable of.

I hope it brings you all enjoyment!

TemplarGFX
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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by HomerPepsi Wed 06 Mar 2013, 04:11

link redirects to web.archive instead of filebeam Wink
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http://filebeam.com/folder/10717

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by p3nnyw1s3 Wed 31 Jul 2013, 11:56

Yea, filebeam link doesnt work.

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by TheGeneral Wed 31 Jul 2013, 13:19

Hi p3nnyw1s3, welcome to the forum.

If you try the mission bank, NFMZ has a page set up with aaall the DR user created missions in there. You will find IW2011 in there dude! Along with all the other versions of the map release.


Cheers

MD
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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by p3nnyw1s3 Wed 31 Jul 2013, 13:21

Thx m8!

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by p3nnyw1s3 Thu 01 Aug 2013, 10:36

Does the respawn amount also count for ai team members?

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by TheGeneral Thu 01 Aug 2013, 14:16

HomerPepsi is the man to speak to on things IW. He has quite a bit of knowledge of the mission. FYI, Templar has been out of the loop for quite a while due to a heavy work load in RL so I wouldn't expect a quick response on things from him anytime soon.

Cheers

MD
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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by p3nnyw1s3 Thu 01 Aug 2013, 18:08

Ok, maybe homer reads my post and get back to me...
Tx m8

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by Mustang24 Wed 18 Sep 2013, 17:32

Dear TemplarGFX, great work you Island War, This is War 2.8...
I have now This is War 2.8 installed, and i'm looking for the map i have seen in the past where you see the different locations and thier occupiants. I can not find it anymore, do you have a place to download?

Best regards

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Mission : Island War 2011 Empty Re: Mission : Island War 2011

Post by TheGeneral Wed 18 Sep 2013, 18:53

Welcome to the forum. 

Templar isnt around unless he pops in by chance. He told me once rhere was a file for that somewhere, but i dont know what its called or where you can find it. Try sending him a pm?? 

This is war was not made by templar it was made by an ex- forum member who has asked not to be contacted by forum members anymore. Just so uou know.
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