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ActivePlaceables Module

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ActivePlaceables Module Empty ActivePlaceables Module

Post by TheGeneral Thu 21 Mar 2013, 21:04

Hi guys here is a neat vid I did for the activeplacables module. There is actually an update released after this video was made so I'm going to make a part two of this encorperating the update.





DOWNLOAD NOW!


Last edited by Mdog on Fri 02 Aug 2013, 17:46; edited 1 time in total
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ActivePlaceables Module Empty Re: ActivePlaceables Module

Post by TheGeneral Thu 21 Mar 2013, 21:53

here is part 2!

This talks about using the module to help spawn in particle fx.

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Post by fentanes96 Sat 13 Jul 2013, 09:41

Hi! I did everything like you said, but im getting this error: 

"Blocker: Error in "activplacable.lua" in line 22: unexpected symbol near ']'

Here is a print of the script:

ActivePlaceables Module Erro10
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ActivePlaceables Module Empty Re: ActivePlaceables Module

Post by TheGeneral Sat 13 Jul 2013, 23:24

Do you have the missions.lua script placed on the map too. if not details of how to sort that out should be in the manual.

When using the EDX you need to place a level lua tab and a secondary script named "missions" on the map to be able to have it function correctly?
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Post by fentanes96 Sun 14 Jul 2013, 02:40

It worked. Thank you! I didn't thought it could be It because the other modules worked without problem, even i don't using the mission script.
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Post by TheGeneral Sun 14 Jul 2013, 13:42

If you are using the stock vanilla Editor, then write all your code in the level.lua tab.

IF you are using the edx then you need to make sure that secondary script is on the map. then write all your code that you need (outside of the modules) in there.

All that needs to be in the level.lua tab is
the debug function. Check the manual for that.Wink

Good to see that things are falling into place.
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