ActivePlaceables Module
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: OFDR EDITING :: MISSION EDITOR EXPANSION (EDX)
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ActivePlaceables Module
Hi guys here is a neat vid I did for the activeplacables module. There is actually an update released after this video was made so I'm going to make a part two of this encorperating the update.
DOWNLOAD NOW!
DOWNLOAD NOW!
Last edited by Mdog on Fri 02 Aug 2013, 17:46; edited 1 time in total
Re: ActivePlaceables Module
here is part 2!
This talks about using the module to help spawn in particle fx.
This talks about using the module to help spawn in particle fx.
Re: ActivePlaceables Module
Hi! I did everything like you said, but im getting this error:
"Blocker: Error in "activplacable.lua" in line 22: unexpected symbol near ']'
Here is a print of the script:
"Blocker: Error in "activplacable.lua" in line 22: unexpected symbol near ']'
Here is a print of the script:
fentanes96- Location : Brazil, São Paulo
Points : 10
Reputation : 2
Join date : 2013-07-11
Age : 27
Re: ActivePlaceables Module
Do you have the missions.lua script placed on the map too. if not details of how to sort that out should be in the manual.
When using the EDX you need to place a level lua tab and a secondary script named "missions" on the map to be able to have it function correctly?
When using the EDX you need to place a level lua tab and a secondary script named "missions" on the map to be able to have it function correctly?
Re: ActivePlaceables Module
It worked. Thank you! I didn't thought it could be It because the other modules worked without problem, even i don't using the mission script.
fentanes96- Location : Brazil, São Paulo
Points : 10
Reputation : 2
Join date : 2013-07-11
Age : 27
Re: ActivePlaceables Module
If you are using the stock vanilla Editor, then write all your code in the level.lua tab.
IF you are using the edx then you need to make sure that secondary script is on the map. then write all your code that you need (outside of the modules) in there.
All that needs to be in the level.lua tab is
the debug function. Check the manual for that.
Good to see that things are falling into place.
IF you are using the edx then you need to make sure that secondary script is on the map. then write all your code that you need (outside of the modules) in there.
All that needs to be in the level.lua tab is
the debug function. Check the manual for that.
Good to see that things are falling into place.
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: OFDR EDITING :: MISSION EDITOR EXPANSION (EDX)
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