Long-range visual triggers?
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: OFDR EDITING :: EDITING Q+A
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Re: Long-range visual triggers?
TJ and Mdog-- it now works!
Awesome sauce, dudes. Thanks!
Awesome sauce, dudes. Thanks!
Badger75- Location : Third World Country
Points : 19
Reputation : 2
Join date : 2013-07-15
Re: Long-range visual triggers?
good to hear it's all working.
tjdagger- Admin
- Location : Silverdale, Queensland, Australia
Points : 107
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Join date : 2012-12-17
Age : 48
Re: Long-range visual triggers?
pre-designated vantage points would provide a nice secondary trigger for verification objectives and enforce that the player(s) are staying on mission.
as for the mission design, pre-designated locations (like waypoint markers) allow for the designer to provide some anticipated travel corridors for ambush potential - add a low probability spawn ratio to keep players on their toes.
OFF TOPIC: TJ nice sigline!
as for the mission design, pre-designated locations (like waypoint markers) allow for the designer to provide some anticipated travel corridors for ambush potential - add a low probability spawn ratio to keep players on their toes.
OFF TOPIC: TJ nice sigline!
John J. Stevens- Admin
- Location : WV/PA
Points : 285
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Join date : 2012-12-19
Re: Long-range visual triggers?
John J. Stevens wrote: OFF TOPIC: TJ nice sigline!
I know, right? It's Sharp!
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Operation Flashpoint Dragon Rising OFDR Forums :: OPERATION FLASHPOINT: DRAGON RISING :: OFDR EDITING :: EDITING Q+A
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