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Long-range visual triggers?

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Post by Badger75 Thu 18 Jul 2013, 03:32

TJ and Mdog-- it now works!

Awesome sauce, dudes. Thanks!
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Post by tjdagger Thu 18 Jul 2013, 09:06

good to hear it's all working.

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Post by John J. Stevens Thu 18 Jul 2013, 10:24

pre-designated vantage points would provide a nice secondary trigger for verification objectives and enforce that the player(s) are staying on mission.

as for the mission design, pre-designated locations (like waypoint markers) allow for the designer to provide some anticipated travel corridors for ambush potential - add a low probability spawn ratio to keep players on their toes.

 OFF TOPIC: TJ nice sigline!
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Post by oANIMUSo Mon 11 Aug 2014, 06:07

John J. Stevens wrote: OFF TOPIC: TJ nice sigline!

I know, right? It's Sharp!
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